Datagram: Live Web Final
Datagram is a live video installation that plays on the meaning of presence in physical and virtual space. It is my Live Web final.
Datagram is a live video installation that plays on the meaning of presence in physical and virtual space. It is my Live Web final.
For my final project, I’d like to attempt to build video chat or live stream into VR. Think of it as Facetime or Periscope, but in Google Cardboard.
I worked with Yurika for my Live Web group project. We were using Peer JS and data channels. We decided we’d take the “storytelling” part of the assignment literally and create a group story in class.
For my Live Web midterm and Everything is Physical final I worked with Nick Bratton on an interactive map of my neighborhood in Bed-Stuy, Brooklyn.
My final project for Sensory Storytelling uses a real-time feed of search terms on twitter to affect a particle system in Unity.
Recently I used the Twitter streaming API for the first time. I was really impressed watching the flood of live data come in and I’ve been thinking of different applications for it. I also recently learned to hook up Socket.io to Unity. So I’m thinking of having Twitter play a game or create something in Unity.
This week in Live Web we are using https and webRTC to play with the webcam over a websocket.
This week’s Live Web assignment: Find a live or synchronous site or platform online. Try it out. Describe it on your blog. How is it used? What do you find interesting about it?
Of the useless things I’ve created at ITP, this one’s probably my favorite. It’s a chatroom where your chats are converted with a Snoop Dogg translator.
For Live Web this week we were asked to read “Living on a Stream: The Rise of Real-Time Video” by Steven Levy, who argues that by 2022, more than half of all video will be watched live, and take a side.