Team Brown Update 11/2

Here are Team Brown’s update and answers to feedback for the week.

Add thoughtful sound and lights to your works. Install OSC and begin experimenting

I can’t think of a reason that we need OSC.

I keep picturing white noise as the sound. I know it sounds boring, but it seems to fit the theme of the blank canvas.

We’ll need to see a bill of materials you need and start making a task list so that every person has an equal amount of work to do and can pull it off by the end of the semester

I started these in this doc.

Who is your performer? What kind of performer do you want?

I like the idea of using contemporary dancers. Although I thought aerial would be cool in this space, I’m thinking that having a fixed point might not be the best for this. It’d be nice to have more dynamic movement between the “players.”

My friend Kyla Ernst-Alper has been dancing professionally since she was 16. She is a gorgeous mover and loves fun tech stuff. I could see if she’s interested in being a part.


Feedback: Bolster the idea of a goal or product result from the collaboration. Some 2D visual painting or movement video will help guide the user to more purposeful creation – thereby mimicking the idea of building something tangible.

Per our discussion, projecting what users are seeing in the vive will help others have a sense of what they are getting into.

Also, having a demo reel play in the headset at the beginning of each session would be very helpful.

First time users might do little more than ‘play around’ to see what happens. This might not give them any kind of emotional connection to the by-product. Think about giving the ‘manipulating’ user tasks like: try to create an ocean wave, or a tornado, or a building. Creating an environment they can identify with and completing a task might enhance their emotional connection.

This is a good point, but I don’t know that I see it as a problem. One of the things I love about places like “Your World of Text” is that they are so unchoreographed. But, this is definitely a decision that we need to make—what level of choreography should the experience have?

That said, as I’ve been visualizing the project, I’ve been leaning more toward having two performers in the experience, rather than one performer and one muggle. I think this could lead to much more interesting use of the space and technology. I think it will feel more collaborative. Yet, it remains an expression of the “wake” or the “exquisite corpse,” and a really interesting exploration of real-time shared virtual spaces.

Other Notes from Our Discussion in Class last week

What does the space look like:
super minimalist
harry potter / kings cross station as a place to start—something like this


What about using time as a fourth dimension? Ie. moving the performance through time. Works pretty well on the theme of “wake.”

Thoughts on users:
User or performer as second character?

Performer as archivist ?

one person in suit and one person in vive

watch what the user did before you in headset // on projector in real time